Skip to main content

Knowledge

A collection of knowledge for mastering VirgoMotion.

  • Troubleshooting — How to deal with common issues, such as when the iPhone won't connect.
  • App Takes a Long Time to Start — How to resolve startup delays caused by Windows security features (SmartScreen / Defender).
  • Rendering Quality — The differences between the Fast / Standard / Beautiful and VRC presets and how to choose based on your PC's performance.
  • Live Scenes — A mechanism for saving and recalling an entire streaming setup, including camera, lights, background, and avatar.
  • Live Project — Opening and managing a live project folder that bundles your assets (sets, props, avatars, live scenes).
  • Experience Using the Live Project — Open the finished sample (LiveProjectSample) to experience live project workflows with real assets.
  • Stage — Composing the stage of your stream by loading Sets (.set.lsb), and the difference between sets and stages.
  • Props — Loading and managing props (.prop.lsb / .glb) that you attach to your avatar or place in the scene.
  • Operations — The Operation / Operation Set mechanism for assigning Studio operations to key, gamepad, and MIDI buttons and running them.
  • Best Practices — Tips on shooting environment and posture for improving motion-capture accuracy.
  • Expression Settings (PerfectSync) — The PerfectSync / Preset expression-control types and how to adjust them.
  • Expression Keybinds — How to assign expressions to gamepad or MIDI device buttons and switch between them.
  • Dual-Camera Motion Capture — Motion capture using two cameras (experimental feature).
  • Capturing with a PC Webcam — A setup that captures with just a PC webcam, without an iPhone (experimental feature).
  • Warudo Plugin — How to use the plugin that streams VirgoMotion motion into Warudo.
  • Configure License — How to enter the license key in the Remote app, and the differences in feature restrictions.
  • Hold a Microphone — Steps for loading a GLTF model and attaching a prop (such as a microphone) to the avatar's hand.