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Stage

A Stage is the entire 3D space that serves as the stage for your stream. You build a single stage by loading Sets (.set.lsb).

On the Stage page of the Remote app, you load and switch between the sets that make up your stage.

Stage page (card view)

① Switch view (card / list) ② Thumbnail (load / unload) ③ Switch to this set ④ Details (warp to a mark)

Sets, Stages, and Live Scenes​

These terms form a nested relationship: "Live Scene > Stage > Set."

Live Scene (the entire streaming setup, saved to a file)
└─ Stage (the whole stage, composed from the loaded sets)
├─ Set Studio ← the default set, loaded from launch
└─ Set room.set.lsb ← active (the lighting reference)
TermRoleForm
Live SceneThe top-level mechanism that saves and restores your entire streaming setup (avatar, camera, lights, background, expressions, input, and so on). It also includes which sets are loaded — that is, the makeup of the stage.A file (.live.json)
StageThe whole 3D space that serves as the stage, assembled within a live scene.The set of currently loaded sets
SetA building block of the stage. A single space built in Unity and exported as a .set.lsb.A file (.set.lsb)

A stage is not a fixed file; it is the composite result determined by which sets you have loaded.

tip

It helps to frame it this way: a live scene is "the entire streaming setup (who, where, and how it's shown)," a stage is the "where (the stage itself)" part of it, and a set is a "block" used to build that stage.

note

Sets (.set.lsb) are exported from the SDK's Unity environment. For how to create one, see Export a Set.

Reading the Stage Page​

The button in the top left switches between card view and list view (card view is the default).

ViewContents
Card viewSets are listed with thumbnails. Suited to switching sets during a live stream.
List viewThe set list on the left, with the selected set's details on the right. Add sets from this view.

Stage page (list view)

① Add a set ② Load / unload ③ Switch to this set ④ Details of the selected set (warp to a mark)

The list shows the following kinds of sets:

KindDescription
StudioThe default set, loaded from the moment the app launches. It is always loaded and cannot be unloaded.
Built-in setsSets bundled with the app. Shown as "Built-in." Usable without preparing any files.
Added sets.set.lsb files loaded via "Add Set."

Adding a Set​

  1. Switch to list view.
  2. Press "Add Set" at the top of the page and choose a .set.lsb file.

The added set is copied into the Sets folder of the currently open live project, and appears in the list already loaded. The older .scene.lsb format can also be loaded.

Switching the Stage​

Pressing the ☀ (make active) button on a loaded set completely switches the stage to that set. Any other loaded sets are unloaded, and the chosen set becomes active.

  • The active set serves as the reference for lighting and for newly placed objects.
  • Switching to Studio unloads every added set, returning the stage to the same state as right after launch.
  • The deck's "Switch Stage" operation behaves the same way. See Operations if you want to switch via a key.

Load / Unload​

In card view, click the thumbnail; in list view, press the icon on the left of the row, to toggle a set's loaded (load) and unloaded state. Loaded sets are marked with a ✓.

Sets are loaded additively, so you can keep multiple sets loaded and layer them together. When you unload the active set, Studio becomes active again.

Warping to a Mark​

If a set has standing-position markers (StageMark) placed in it, you can warp your avatar to one of them.

  1. In card view, press "Details" on the set (in list view, select the row to show it on the right).
  2. Choose the mark to warp to. There is also a button to return to the origin.

Set details

① Choose a mark to warp to ② Return to the origin

Marks are placed on the Unity side when a set is created. For how to place them, see "Standing-Position Markers" in Export a Set.