Props
A Prop is a small item or accessory that you attach to your avatar or place in the scene. On the Props page of the Remote app, you load and manage props.
Kinds of Props
There are two kinds of props, and the file format determines their behavior.
| Kind | File | Behavior |
|---|---|---|
| Avatar prop | .prop.lsb | Automatically attaches to an avatar socket (right hand, left hand, head, and so on) and follows the avatar's movement. It can carry animations (toggles, expression switches), and it is re-attached automatically when you swap avatars. |
| Scene prop | .glb / .gltf | A free-standing 3D model you can place anywhere in the scene. Adjust its position, rotation, and scale with the transform editor. Unaffected by avatar swaps. |
.prop.lsb (avatar) props are exported from the SDK's Unity environment. For how to create one, see
Export a Prop.
Managing Props
Prop operations are only available while connected to the Studio app. When not connected, it shows "Connect to a Studio to manage props."
Adding a Prop
From Add Prop in the top right of the page, open the file picker and choose a *.prop.lsb or *.glb / *.gltf file.
The added prop appears in the list.
Load / Unload
Use the icon on each prop to toggle between loading (load) and removing it (unload).
Details (Attach and Transform Settings)
Open the settings from Details on each prop.
- Avatar prop (
.prop.lsb): Choose the socket to attach to. Depending on which bones the avatar has, candidates such as RightHand / LeftHand / Head / Chest / Spine / Hips appear, and the default is the right hand (RightHand). You can also adjust the position, rotation, and scale offsets. - Scene prop (
.glb/.gltf): Adjust its position, rotation, and scale with the transform editor.
Saving as a Preset
A loaded prop (or avatar) can be saved with a name via Save as Preset and recalled later.
For concrete steps on attaching a GLB / GLTF model to your avatar's hand, see Hold a Microphone.