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Worlds

A World is the entire 3D space that serves as the stage for your stream. You build a single world by loading Scenes (.scene.lsb) and, when needed, layering several of them together.

On the Worlds page of the Remote app, you manage the scenes that make up your world.

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Scenes, Worlds, and Live Scenes

These three easily-confused terms form a nested relationship: "Live Scene > World > Scene."

Live Scene (the entire streaming setup, saved to a file)
└─ World (the whole stage, composed from the loaded scenes)
├─ Scene room.scene.lsb ← active (the lighting reference)
├─ Scene effect.scene.lsb
└─ Scene prop.scene.lsb
TermRoleForm
Live SceneThe top-level mechanism that saves and restores your entire streaming setup (avatar, camera, lights, background, expressions, input, and so on). It also includes which scenes are loaded — that is, the makeup of the world.A file (.live.json)
WorldThe whole 3D space that serves as the stage, assembled within a live scene.The set of currently loaded scenes
SceneA building block of the world. A single space built in Unity and exported as a .scene.lsb.A file (.scene.lsb)

A world is not a fixed file; it is the composite result determined by which scenes you have loaded. For example, if you load a "room scene" and an "effects scene" at the same time, the two layered together form a single world.

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A live scene and a scene sound similar but are different things. A live scene is a larger container that holds not just the stage (the world) but your whole streaming setup, such as the avatar and camera. A scene (.scene.lsb), on the other hand, is one of the building blocks used to assemble the stage.

tip

It helps to frame it this way: a live scene is "the entire streaming setup (who, where, and how it's shown)," a world is the "where (the stage)" part of it, and a scene is a "block" used to build that stage.

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Scenes (.scene.lsb) are exported from the SDK's Unity environment. For how to create one, see Export a Scene.

Managing Scenes

Scene operations are only available while connected to the Studio app. When not connected, it shows "Connect to a Studio to manage worlds."

Adding a Scene

From Add Scene in the top right of the page, open the file picker and choose a .scene.lsb file. The added scene is loaded right away (loaded state) and appears in the list.

Load / Unload

Use the eye icon on each scene to toggle between loading (load) and removing it (unload). Scenes are loaded additively, so you can keep multiple scenes loaded to compose a single world.

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Setting a Scene Active

For a loaded scene, you can switch it to active with the radio-button icon. The active scene serves as the reference for lighting and for newly placed objects. Only loaded scenes can be made active.

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When you unload the active scene, the original reference scene becomes active again.

Removing

Use the trash icon to remove a scene from the list. If it is currently loaded, it is unloaded automatically before being removed.

Saving and Restoring

The list of loaded scenes is saved in the live scene. When you launch the app and the previous live scene is restored, the scenes appear in the list in an unloaded state, and you reload the ones you need to reassemble your world.