Upgrade Guide
VirgoMotion is distributed as an experimental version (-exp), and an upgrade can change the format of saved data, so some of your previous settings or live scenes may not carry over.
This page summarizes, for each version with a breaking change, what's lost and what to redo after upgrading.
tip
If you're upgrading across multiple versions, check every version newer than your current one.
Before You Upgrade
- Back up your live project folder. Files used for streaming — live scenes, avatars, sets, props, etc. — are all kept in this folder (see Live Project).
- For settings that won't carry over (see "What's Lost" for each version below), it helps to take a screenshot or note them down before upgrading, so you can redo them easily.
Changes and Steps by Version
0.26.0 ← 0.25.3
What's Lost
- The shadow and parent (follow target) settings for lights saved in existing live scenes. The shadow setting changed from on/off to a choice of shadow type.
- Fusion settings (webcam enable, height, blink calibration, receive channel). This is because where these settings are saved moved to the folder of the live project you have open.
- Prop presets (
*.preset.json). These can no longer be loaded. - Props contained in live scenes saved before 0.23.5.
What Changed
- The screen's background type/color, and VirgoMotion reception's UDP port, playback delay, camera height, and camera distance are now saved to the project settings (per-PC settings) instead of the live scene. They no longer change when you switch live scenes.
- Props are now scene objects placed from the "+" in a live scene. The Props page is now a list of prop files, and adding/removing and configuring props happens in the live scene. Live scenes saved from 0.23.5 onward carry over their avatar, stage, and props as-is.
- Save as Preset in the Remote App was removed; avatar settings are now saved automatically. Previously saved avatar presets can still be loaded.
What to Do
- Re-set the shadow type and parent (follow target) for lights, then save the live scene again.
- On the Remote App's Capture / Fusion page, re-set webcam enable, height, blink calibration, and receive channel.
- If you had changed the background or receive port, re-set them in the project settings.
- If you were using prop presets, re-place the props from the "+" in the live scene and save the live scene.
0.25.3 ← 0.24.3
What's Lost
- The attachment point (socket) for props or cameras attached to an avatar may come loose. This is because socket names have changed (e.g.
Head→S_Head).
What Changed
- The Fusion app now runs in a windowed app.
What to Do
- Re-select the attachment/follow target for props and cameras, then save the live scene again.
0.24.0 ← 0.23.6
What's Lost
- Expression key assignments set on the Expressions page. This is because of a move to a new operation system.
- Props exported (
.prop.lsb) with an older version will no longer work correctly.
What to Do
- Recreate expression key assignments on the Operations page (see Operations).
- Use props that have been re-exported with the latest SDK. For distributed props, get a newer version from the distributor.
0.23.6 ← 0.23.5
What's Lost
- The warp-to-mark setting specified in a Placement object (Avatar Placement). This is because the mechanism changed to a per-set warp.
What to Do
- On the Stage page, re-specify the warp destination mark from the set's details, then save the live scene again (see Stage).
0.23.2 ← 0.22.1
What's Lost
- The background (world) setting for live scenes saved in the old structure (world / scene bundle). This is not migrated automatically.
What Changed
- The "World" page became the "Stage" page, and the background scene (world) is now called a Set. The previous
.scene.lsbcan still be loaded.
What to Do
- Reload the set on the Stage page, then save the live scene again.
0.21.3 ← 0.21.1
What's Lost
- Avatars exported for the older URP build may fail to load. This is because the Studio app is now a Built-in RP build.
What to Do
- Re-export the avatar with the latest VRChat Avatar Transfer.
0.20.1 ← 0.19.0
What's Lost
- Some data from scenes saved with an older version. This is because the scene structure changed.
What to Do
- Open the scene, check its contents, redo any missing settings, and save it again.
0.19.0 ← 0.18.2
What's Lost
- All data saved with an older version. The scene format is not compatible.
What Changed
- The Avatar, Screen, and Background pages were removed and merged into the Scene page.
What to Do
- Recreate your settings on the Scene page and save.
0.12.0 ← 0.11.0
What's Lost
- Edited expression data.
- The license you had entered.
What to Do
- Set up expressions again.
- Enter your reissued license (see Configure License).